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V2 Feature Votes
Posted 09-07-18 3:56
I have a few features that I had thought of that I had meant to ask you guys' opinions on as well as suggestions for features. I'll list them all here an you guys can vote on which ideas you like or what stipulations or changes you'd prefer!
Gestation Period Increase + Instant Birth Item
V1 currently has a 1-day (or less) gestation with foals being born at roll over. So you could literally breed 30 seconds before rollover and get a foal at 12 EST/Pony time. This was my own doing, but someone suggested extending it a bit. I thought of extending it to last 11 months Pony time (realistic equine gestation). That would be about 6 days IRL; to counter the extended timer, there will be a item to instantly foal your mare.
V1 has a feature to catch horses and I can easily rework it for V2. I had a thought that would make this fun: Set up a travel location where you guys can visit places all over the world to catch horses that are feral. The adults will have high excitability and difficulty, but the foals will be random; all ages and colors will be random as well. None will be trained tho, so you would need to work them from the ground up.
Working Up Foals
Another thought I had was working with foals' training sessions to improve them. Conditioning would have a chance to raise their conformation stats (not by much, but it can improve them slightly), Temperament training can improve their difficulty and excitability. Stat training will (obviously) improve their stats directly. ALL will improve their stats and trust slightly, but stat training will give the largest improvement.
No Stat Limits
I currently have it set so horse breeds are added into the database with a max number of stats (both conformation and sport) and its a high number (over 300k total), but I have thought more than once about removing the limits on how many stats your horses can gain. This would mean that eventually, we'll need to add higher show tiers to better sort the horses (I have an idea on how to do this) but I could easily do that before testing ends if you guys would prefer.
There was a suggestion to have it so riders could possibly influence the show scores (by either adding a penalty or adding a bonus). Shows are already going to have a chance at a judge bias (only for objective shows) and horses acting out (from difficulty or excitability). This would be based on your rider level; a lower level would have a slightly higher chance at a penalty while a higher level will have a slightly higher chance at a bonus. This won't always happen (just like you won't always win a judges favor in an objective show and your horse won't always act out.); each of the chance events (Judge, rider and horse event) will be on a random number generator and if they hit the cue number, the result will also be on a random number generator to determine if its good or bad as well as the points added or deducted. You will never lose more than 3 points per show level (higher level shows can lose more) but you can gain up to 5 points per level (higher levels gain more).
Let me know what you guys think of these ideas. I'm working on fixing up the aging script and the user interface (staff areas, barns, stables, breeding area, etc) before I get to the training, showing and breeding scripts. After that is done and working for me, I'll start bringing in you guys in groups of 5.
Eidolon had a few great suggestions:
Instead of rider skills being lumped under one level, we can separate the rider levels by sport (Basic Horsemanship, Dressage, Show Jumping, Gymkhana, etc) and each one will have its own tracker. Players will be able to train one area specifically to advance further in that sport and boost the odds of them succeeding in shows. This would be where the rider influence would take the more realistic effect into play; I (never having learned to race) would have a hard time riding a racing thoroughbred, but someone else (let's say Jen), who has studied how to race horses would do considerably better. I would have a much higher chance of messing up (and earning a point deduction) than Jen because she's more experienced.
Equine Psychology Course at the University
Eidolon had the brilliant idea of making a course at the university for Equine Psychology to become a horse whisperer! If this course is added, we can make it so Horse Whisperers can catch wild horses with lower difficulty and excitability rolls than if they were caught by a non-whispering rider! Additionally, I think it would be a great idea to add in a boosted catch rate for Horse Whisperers for wild horses (since there's a chance at failing the catch or using the wrong equipment).
These ideas also gave me another idea that I hadn't thought of:
Scholarships and Accelerated Courses!
With a scholarship, you can pay for a portion of your classes! I'm thinking we can have a $5k, $10k, and $20k scholarship item that will reduce the amount of your courses by that much! These would be free, you just need to be lucky and find or earn one! The easiest way would be to apply for the lottery to earn one at the University (but it would be random and only one of each will be given every once in a while). Additionally, a Ruby Exchange item of a "Full Ride" scholarship would be available! It will cover the entire costs of any BASIC course you wish to take!
The accelerated courses will be shorter (45 and 30 minutes instead of 1 hour and 45 minutes) but will cost around 20-30% more to attend and you would have a certain amount of time to finish them by (I'm thinking around a month or two irl). If you have a scholarship, you CAN use it on this but they will not cover the additional 20-30% fee for the accelerated pace of the course. This means, even if you have a full ride option, you'll need to pay the remaining 20-30%.